using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "ABConfig",menuName = "CreatABConfig",order = 0)]
public class ABConfig : ScriptableObject
{
    //文件夹路径  整个打包
    public List<FileDirAbName> mAllFileDirAb = new List<FileDirAbName>();
    
    //单个文件所在文件路径，会遍历这个文件下所有的Prefab，所以 所有的Prefab的名字不能重复，必须保证名字唯一性
    public List<string> mAllPrefabPath = new List<string>();

    [System.Serializable]
    public struct FileDirAbName
    {
        public string abName;
        public string path;
    }
}
